Things of Interest: The Influence of Technology

Posted on May 3, 2011

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If we took away all the technology in the world that we once lived without. I don’t think any of us would be able to survive. Especially without our phones or our internet. It seems that the days for postal communication has far gone. We live in a generation that thrives on Text Messaging, or Instant Messaging. Phone calls are becoming minimal. Even the news is more commonly read about on the internet than read in the papers. 72% of the population chose to read online than go out and buy the hardcopy to update on world news. Not only is the hard copy less easier to come by, it is also slower when it comes to updates or breaking news.

Not only has communication and news gone digital, but this new generation (Including myself) prefer game consoles over board games. My parents still go on about how when they were young, they would make their own games.


But the result is taking its toll on the youth as more and more games are becoming violent and brutal. 4 of the current top ten best-selling video games are about killing and violence. The argument still continues as to whether or not these videos games influence our youth into copying the style into their reality.

But while the public speculate, Big bosses of these companies are wasting no time in introducing better graphics, better skills, and more life-like games, enticing users to buy more of their games. Including new updated features for smartphones such as iPhones, Blackberries and HTCs. The consequences of this mean that slowly, these features are becoming more and more real and confusing youngsters in the ability to separate reality from fiction.

Many young offenders find their attitudes through virtual gaming. Their confidence and their knowledge come from the characters they portray in games such as Black Ops or GTA. However crime is not the only issue that is promoted to children through virtual reality. Sex and abuse is also promoted. Businesses aim to attract an older market, failing to realise that the younger, underage market is who they are selling too.

So why do they continue to do so? In all essence, it comes down to parents, if they control what games their kids play, then maybe the issue would disappear. But I know for a fact that children will no doubt find a way to buy a game even without their parents permission due to advertisements prompting them that they need to.

So how can we stop technology controlling us? If there was a world-wide black out, would we be able to survive? Could we take ourselves back to the stone-age and continue our lives as normal? Or would we be stuck in this virtual world that would crash and burn if one day technology failed us?

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